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Changelog

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Version 1.8.1Edit

UPDATE: No scheduled release date

Changes:

  • [NEW] - Mechanic - Nutrition system for all food types.
  • [NEW] - Mechanic - Hunger and Thirst is now based on the new nutrition system.
  • [NEW] - Mechanic - Salvage Parts from Vehicles (Players with a toolbox can now remove undamaged parts from vehicles in world)
  • [NEW] - Storage - Dome Tent has now been added.
  • [NEW] - Private SQL - Cleanup updated to move dead bodies(character_dead) to a new table before removal from main table(character_data).
  • [NEW] - 15 new models (feather,crafting).
  • [NEW] - Wooden arrows can now be created. (Wood,FeatherX2)
  • [NEW] - Feathers added to Hens as you gut.
  • [NEW] - Action menu update to destroy tents. (all items pile up outside)
  • [NEW] - Blood types/blood system
- You may now fill blood bags (filled blood bags only take 4k blood and give back 4k)
- incompatible blood transfusions will result in extended unconsciousness of the recipient.
- Ability to take/give blood from/to yourself.
- Blood types + Rh types are based off real world statistics
- ability to take a bit of blood off a recently dead corpse (may yield infection)
  • [NEW] - Blood testing kit (to determine blood type) and disposable transfusion kit.
  • [NEW] - Wild zeds re-added.
  • [NEW] - Blood trail system. Will allow players to track ppl bleeding.
  • [NEW] - Added 6 NEW POI's Thanks Musty Crew(AKA Bane).
  • [NEW] - Match box's can now run out.
  • [NEW] - Knives can now go dull.
  • [NEW] - Gutting with dull knives yields half the meat amount.
  • [NEW] - Making fires will now auto light.
  • [NEW] - Moved POI's to enable/disable system.
  • [NEW] - Journal updated to provide a debug system.
  • [NEW] - On death, weapons on players back now drop to the ground
  • [NEW] - Blood will now only regen over time based on player overall conditions. (>75% = 1.2, >50% = 0.6, >25% = 0.3).
  • [NEW] - Journal now displays if the server has spawn selection and if the server forces full-moon nights.
  • [NEW] - Weapon attachments have been added (generic spawn - chance to spawn any place)
M4A1 > M4A1_AIM
M4A1_Aim > M4A1_Aim_CAMO
M4A1_Aim_camo > M4A1_AIM_SD_camo
m16a4 > m16a4_acg
bizon > bizon_silenced
Makarov > MakarovSD
M9 > M9SD
  • [FIXED] - Infected Camps no longer repeatedly spawn infected.
  • [FIXED] - Infected Camps Loot updated to be more in line with crash sites.
  • [FIXED] - LOOT - Building locks have been moved to after the building has spawned loot. (hopefully this should allow the bias to sometimes fail but allow other pass if no loot has spawned.
  • [FIXED] - You can no longer refuel a destroyed vehicle using a 5 litre fuel can.
  • [FIXED] - Humanity gain from blood transfusion moved to end of transfusion process. (Due to issues with skin change breaking the transfusion)
  • [FIXED] - Zeds will no longer target vehicles. If the player is targeted before entering a vehicle Zeds will continue to engage the player
  • [FIXED] - Carry slot, addToToolbelt/drop fixes.
  • [FIXED] - Ability to fly a helicopter with no main rotor on restart
  • [FIXED] - Antihack (again).
  • [FIXED] - Issues with zeds not spawning in some places due to spawn timer being too long
  • [FIXED] - Fixed issue with salvaging items from vehicles that don't have parts (i.e. middle wheels) Thanks Sven(Seven)
  • [FIXED] - Added limit system to secondaries explosions.
  • [FIXED] - Zeds will no longer target any air vehicle.(unless player was already aggro-ed), (no longer get fps drop from zed agro).
  • [FIXED] - Zeds should no longer move around when below 3 meters to player. (when being attacked)
  • [FIXED] - Tents/camonets can now be placed in bushes.
  • [FIXED] - Objects can now be placed in camonets. (ie Tent can be put under a camonet)
  • [FIXED] - Issue with objects being placed and killed during the same session now fixed. (objects now get removed from db when killed)
  • [UPDATED] - Thirst and hunger updated to no longer be a instant fill on eating/drinking.
  • [UPDATED] - Melee weapons updated Range and shot count.
  • [UPDATED] - Full moon nights is now select-able by the server admins.
  • [UPDATED] - Salvage system updated to provide a chance some items like glass,engine and fuel can break during salvage
  • [UPDATED] MedBox0 has been removed and replaced with MedBox2.
magazine = "ItemBandage";
count = 3;
magazine = "transfusionKit";
count = 4;
magazine = "ItemMorphine";
count = 3;
magazine = "bloodBagOPOS";
count = 1;
magazine = "bloodBagABPOS";
count = 1;
magazine = "bloodBagBPOS";
count = 1;
magazine = "bloodBagAPOS";
count = 1;
magazine = "bloodTester";
count = 2;
  • [UPDATED] Foodbox0
Removed magazine = "FoodCanFrankBeans", magazine = "FoodCanPasta"
Added magazine = "ItemSodaGrapeDrink", magazine = "ItemSodaCoke"
  • [UPDATED] - Re-added Flies on dead body's.
  • [UPDATED] - Weather - FOG has been changed from max 0.5 to 0.8.
  • [UPDATED] - Removed 4 extra wheels with salvaging tractors :-(.
  • [UPDATED] - Updated infection chance while sleeping from 1% to 10%
  • [UPDATED] - Quiver updated to be used like a mag for the crossbow.
  • [UPDATED] - crossbow updated to now use quivers as mags.
  • [UPDATED] - Blood pools updated (removal = 60 secs).
  • [UPDATED] - Loot spawns now only spawn one item.
  • [UPDATED] - Sight & sound for zeds updated to provide a much better sneak system.
  • [UPDATED] - When in build mode and trying to enter a vehicle you are no longer ejected, the build just cancels.
  • [UPDATED] - Surface sounds of roads. (no longer draws from 200 meters.)
  • [UPDATED] - Infected camps now spawn loot in tents in place of on the ground.
  • [UPDATED] - Infected camps Now spawn zeds like any normal building.
  • [UPDATED] - Infected camps Can now be taken down when found (tents/camonets can be collected for later use).
  • [REMOVED] - Ammo in backpacks will no longer refill on player restart. (Removed due to side effects)
  • [REMOVED] - Blood gain from all food types now removed.
  • [REMOVED] - Loot bias has now been fully removed.
  • [REMOVED] - Server side grid system for loot.
  • [REMOVED] - Salute when trying to run with a object in view mode.

#Testing

  • [NEW] Unbanned Pickup_PK_INS. (Testing)
  • [NEW] Unbanned Offroad_DSHKM_INS. (Testing)

Remember this is a development change log.
To be done.

Bloodbags removed from hospitals and replaced with self bloodbag parts.
Cardbox box's for medical systems to be updated to a new model. (Model is wrong size)
Self bloodbag system to be added. (blood must be drawn from player before hand see 1).
New crafting recipes to be added.(On hold for a rethink of the system)
New plant systems to be added. (delayed for new recipes to be added)
Nutrition systems needs calories updating for every food item.
Melee weapon fire to be updated from a single shot to a small burst. (see how it plays and looks).
Make loot bias changeable option within the mission file for private server admins. (Done)
Load journal with all config options for easy player view of server settings. (Spawnselection). (Started)
Base Building Stage 1.
Nutrition/Medical Stage 1.
Crafting tidy up from being all thumbs. (On hold for a rethink of the system)
Green - Added
Yellow - Added but needs looking over and testing.
Red - Removed. (wont make build)

External linkEdit

Version 1.8.0.3 (Hotfix)Edit

HOTFIX: Released on 14/15 October 2013

  • [FIXED] - Loot system lockout systems updated. (Should correct 0 loot pile issues)
  • [FIXED] - Chop wood from any location. (You are no longer able to collect wood without being near a tree)
  • [FIXED] - Object locations on server start should spawn correct. (should fix issue with tents,camonets clipping into the ground)
  • [FIXED] - Moved gutting back to PV (this should correct gutting issues)

External linkEdit

Version 1.8.0.2 (Hotfix)Edit

HOTFIX: Released on 7 October 2013

  • [FIXED] - Loot Spawning underground.

External linkEdit

Version 1.8.0.1 (Hotfix)Edit

HOTFIX: Released

Changes:

  • [FIXED] - Database cleanup has now been fixed and camo net added.
  • [FIXED] - Date sync has now bee fixed to provide night time again.
  • [FIXED] - SVD and SVD_CAMO firemodes now working as they should.
  • [FIXED] - Motocycle tt650 now has modified hitpart system should hopefully fix repair issues with it.
  • [FIXED] - Backpack sounds not playing for opening the backpack of other players.
  • [FIXED] - Building Delays Fixed. (Buildings will not only have 1 pass per the timer. Zeds 5 mins, Loot 15 mins) - Should provide FPS boost.
  • [FIXED] - Loot Bias system Fixed. (Limits the amount of Piles within a building every 15 mins) - Should lower overall loot spawned, Should provide FPS Boost
  • [FIXED] - Potential fix for the action menu issues.
  • [FIXED] - Fixed duping of meat while gutting animals and removing fuel/parts from a vehicle
  • [FIXED] - Remove gas, repair etc. options from incorrect object.
  • [FIXED] - Time sync on login
  • [FIXED] - Siphon Fuel mechanic
  • [FIXED] - Incorrect right click menu in gear if a melee object is on a player's back.
  • [FIXED] - Removed refuel option on destroyed vehicles and study body option on animals.
  • [FIXED] - Gutting animals works properly now
  • [FIXED] - Humanity system and kills displaying incorrect.
  • [FIXED] - Blood level is now synced direct to server every 10 secs. (No more sending to all players on server) Performance Boost.
  • [UPDATED] - Mechanic - Sepsis chance from "bleeding" raised from 1% to 30% (More like 3% once 10% bleeding effect is taken into account).
  • [UPDATED] - System - Zed Aggro on all Weapon fire now changed to a more dynamic system to allow the overall distance the shot was heard to changes the way and amount of zeds response. ((50 Meters and below = Run to location),( 50-71 = 50% chance they walk to location), (70 meters and up = walk to location))
  • [UPDATED] - System - Zed Damage output base scale lowered (from 300 Normal/400 Viral to 250 Normal/350 Viral)
  • [UPDATED] - PBX Boat speed reduced from 125 to 85.
  • [UPDATED] - Login time has now been reduced.

External linkEdit

Version 1.8Edit

UPDATE: Released on 18 September 2013

Changes:

  • [NEW] - New Player UI (Eat, Drink, Blood Icons, Sound/Sight icons).
  • [NEW] - Combat Mode System. (Disconnect in x secounds has been removed. Combat icon has been removed. Countdown is now on the abort button itself)
  • [NEW] - Completely reworked inventory design.
  • [NEW] - Spawn selection. (Balota, Berenzino, Cherno, Elektro, Kamenka, Solnichniy and Random) Server admins can choose to enable/disable. (Default: disabled)
  • [NEW] - You may now access another player's gear if they are unconscious.
  • [NEW] - Medbox1 and foodbox1 found at infected camps.
  • [NEW] - Medbox1 added to hospital.
  • [NEW] - Compass is now twice as big.
  • [NEW] - Now possible to siphon the fuel from vehicles.
  • [NEW] - Weapon - SVD (MilitarySpecial)
  • [NEW] - Backpacks have a new sound on opening.
  • [NEW] - Bear trap has been re-added to loot tables. (More information down in the Changelog)
  • [NEW] - Object orientation system for better placement (will allow more control on object placement tents, stash, camo nets, tanktraps, sandbags, wirefence)
  • [NEW] - Added item Camo net. (Helicrash, Military)
  • [NEW] - Camo nets will be removed within 24 hours of owners death.
  • [NEW] - New Loot locations (Land_a_stationhouse, Land_HouseV2_04_interier, Land_Mil_Barracks_i, Land_SS_hangar)
  • [NEW] - Logs Suspicious weapons, kills with local vehicles and one shoot kills.
  • [NEW] - Hold/carry functionality to gear.
  • [NEW] - Weapon switch 1, 2, 3 keys function as hotkey. (1 => rifle, 2 => pistol, 3 => melee)
  • [NEW] - Added plants model antihack.
  • [NEW] - Death screen function. (Player will be moved to lobby after a 5 second timeout.)
  • [NEW] - ShackTac Movement addons - This addon causes your weapon collision with the environment to be significantly toned down, meaning that you can now move sideways through doorways and generally find CQB to be enjoyable, versus feeling like a rusty robot trying to navigate a terrifying alien world called 'indoors'. Try it out and see, it's simple and very noticeable.
  • [NEW] - Crafting system implemented (All recipes must be discovered by crafting).
  • [NEW] - Sea Fishing has now been added. (Fishing only possible in the sea).
  • [NEW] - Simpler Server Settings for Server admins.
  • [NEW] - Ingame Map is now Clear (Unnecessary Arma Menu has been removed)
  • [NEW] - 1 new food item (cake), 1 New melee weapon, 6 New fish models, Many new crafting models.
  • [NEW] - Crafted Traps. (Tripwire (Flare), Tripwire (Smoke), Tripwire (Grenade), Bear Trap (Flare), Bear Trap (Smoke))
  • [NEW] - Crafted Medical items. (Makeshift Bandage)
  • [NEW] - Crafted Weapons. (Nailed Bat, Barbed Wire Bat)
  • [NEW] - New delayed infection called Sepsis is now active, based on blood percentage & damage done on all Zed attacks.
    • Stage 1:
      • The first 15 minutes
      • You cannot pass the infection to others
      • You do not take blood damage
      • You have a warning blood icon to show infection
    • Stage 2:
      • 15 minutes - 22.5 minutes
      • You cannot pass the infection on
      • You lose 1 blood per second
      • You have the normal blood loss icon
    • Stage 3:
      • 22.5 minutes to 30 minutes
      • You cannot pass the infection to others
      • You lose 2 blood per second
      • Normal blood loss icon

After 30 minutes you become fully infected, you can transmit the infection to others, you lose 3 blood per second and your screen will shake. On disconnect you will become infected.

  • [FIXED] - Bear Trap is now synced with the Server and won't disappear after server restart.
  • [FIXED] - Zed direction issue when under chase condition. (should stop them continually turning)
  • [FIXED] - Issue where you would get stuck after the tackle animation.
  • [FIXED] - Updated all zed movement systems to fall in line with the re-added LOS and Angle of attack checks. (This should improve zeds reaction times & make sure target is in hitting range)
  • [FIXED] - Small update to overall damage output.
  • [FIXED] - Major dupe, reconnect dupe and body dupe.
  • [FIXED] - DayZ Loading screen if people have ACR.
  • [FIXED] - Eating and drinking in vehicles.
  • [FIXED] - Infection will now be properly removed at tents after logout
  • [FIXED] - Dead body doesn't disappear any more if the player disconnected too fast.
  • [FIXED] - BattleFieldClearance antihack.
  • [FIXED] - Hospital wallhack.
  • [FIXED] - Antihack.
  • [FIXED] - Removed benches in the middle of the NWAF barracks entrance.
  • [FIXED] - Loot will now be more random within the weaponholders. (We wont allow two items of the same type in each pile)
  • [FIXED] - Medical actions performed in vehicles now work properly.
  • [FIXED] - BIS_Effects AirDestruction bug that sets the world on fire.
  • [FIXED] - Some 'No entry' Error's has been fixed.
  • [FIXED] - Refueling while swimming.
  • [FIXED] - Not being able to administer antibiotics to infected players.
  • [UPDATED] - DMR and SVD have been balanced. (lower fire rate)
  • [UPDATED] - Quick switch now has action menu swapping.
  • [UPDATED] - PV optimization. (should remove some unwanted traffic)
  • [UPDATED] - Czech, German, Spanish, French and Russian stringtable.
  • [UPDATED] - Missionfile is now much smaller.
  • [UPDATED] - Replaced combat roll with Shacktac Bunny Hop.
  • [UPDATED] - Removed attack call from FSM due to latency. Player who spawned the zed may not be the player the zed is attacking.
  • [UPDATED] - Security updates.
  • [UPDATED] - Updated hospital loot.
  • [UPDATED] - Increased angle of attack.
  • [UPDATED] - Removed all trash items from building loot tables and replaced with a generic table (better organisation)
  • [UPDATED] - Viral Workers have now been assigned home locations. (MilitarySpecial, Military,Industrial) (harder to spot)
  • [UPDATED] - Viral Villagers have now been assigned home locations. (Supermarket,Farm,Residential) (easy to spot)
  • [UPDATED] - Max smoke target range to 50.
  • [UPDATED] - Loot spawning radius increase from 120 to 125. (takes into account run speed from start to finish)
  • [UPDATED] - Humanity gain over time for bandits.
  • [UPDATED] - Auto continue when mission loads for first time.
  • [UPDATED] - Antiwallhack.
  • [UPDATED] - Land_Mil_Guardhouse Now spawn's a max of 3 zeds down from the default of 6
  • [UPDATED] - Players may now administer antibiotics to other players
  • [UPDATED] - Players may now switch seats while in a helicopter (back seat, gunner, pilot).
  • [UPDATED] - Removed some non SD mags from SD weapons, Removed some SD mags from non SD weapons.
  • [UPDATED] - Melee weapon damage updates (Machete > 15, Hatchet > 12,Crowbar > 10,Bat > 9,BatBarbed > 12, BatNailed > 12)
  • [UPDATED] - You must now press the gear button (Default "G") to open gear while in a vehicle
  • [REMOVED] - Vehicle damage spam log.
  • [REMOVED] - Collision system from tents, stash's, camo nets (Should allow storage system to be placed in better locations)
  • [REMOVED] - Difficulty system due to issues with official hive. (Official hive cant hold multiple difficulty levels)
  • [REMOVED] - Removed ArmA 2 squad command menu (0-9 or F1-F12)
  • [REMOVED] - Map markers for other players and empty vehicles (blue/orange/green dots & vehicles)

External linkEdit

Version 1.7.7.1 (Hotfix)Edit

Changelog:

  • [FIXED] - Crashsite loot spawn fixed.
  • [FIXED] - LOS should now reset correct.
  • [FIXED] - Updated Chopper Repair system to include hull and missiles.
  • [FIXED] - Blood transfusion should now work properly.
  • [FIXED] - Zeds can knock you unconscious again.
  • [FIXED] - Issue with built items not display properly over the network.
  • [FIXED] - Changing clothes while in a gear menu of a pile/vehicle/tent will no longer crash your game.
  • [FIXED] - Fixed duplication of mags via combining/converting and duplication of tents/built items.
  • [FIXED] - 100% damaged vehicles do not respawn anymore.
  • [FIXED] - Added check to make sure no one is within 30 meters of zed spawning.
  • [FIXED] - Fixed bandit detection for kills and humanity changes.
  • [FIXED] - Fixed an issue where you wouldn't be able to pick up any loot.
  • [FIXED] - Fixed an issue where bandaging an other player wouldn't bandage them.
  • [FIXED] - Added a range check to zed attacks, no more 5-10m hits. (We Hope)
  • [FIXED] - Fixed issue where your player's body would be deleted if aborting too quickly.
  • [FIXED] - Shadow LODs on soda cans.
  • [FIXED] - Zeds full scale damage reverted to 100% was 50% in .7.
  • [UPDATED] - Color saturation starts to fade out at blood level 9000
  • [UPDATED] - Rest to provide a 1% chance to cure infection (Can only be done once every 5 mins)
  • [UPDATED] - Zed will now attack again while prone with animation.
  • [UPDATED] - Updated tackle animations to an actual stumble/trip animation for back, left and right of player (holding a pistol remains unchanged). Players hit from the front will be stopped in their tracks.
  • [UPDATED] - Reported bike damage is divided by 10.
  • [UPDATED] - Much quicker login/loading.
  • [UPDATED] - More reliable loot spawns.
  • [UPDATED] - Infection rates are much lower (based on #zeds attacking you) viral zeds have 4x greater infection rates
  • [UPDATED] - player knockdown by zeds should be less common.
  • [UPDATED] - SUV has been unbanned and readded under SUV_DZ Server admins must update there database.
  • [UPDATED] - fishing_Boat speed update from 15 to 45.
  • [UPDATED] - SQL files for private database users Included all hitpoints and inventory systems.
  • [UPDATED] - Updated pMain to now include extra setting --execute="call pMain(serverinstance) example. --execute="call pMain(1) would spawn all vehicles for instance 1
  • [UPDATED] - Zed Target system updated to include movement speed changes. above 10m = full speed, above 2.2m and below 10m = Approach speed, below 2.2 = Attack speed.
  • [UPDATED] - Attack system updated to include LOS & Angle of attack checks as the animation is run to make sure player is only damaged/knockdown if they meet both conditions.
  • [UPDATED] - RoadBlocks/Trash should now spawn quicker based on the current speed of the player.

Both removed so we can debug fps issues.

  • [REMOVED] - Wild Zeds while we try to debug issues with FPS.
  • [REMOVED] - Zeds will no longer spawn while in vehicles.

Version 1.7.7Edit

  • [NEW] - Removed annoying "re-arm" option from actions menu.
  • [NEW] - Models and textures for mutton.
  • [NEW] - Separate meat for goats, same blood regen as mutton.
  • [NEW] - Can now combine magazines.
  • [NEW] - Added new loot & loot table for church.
  • [NEW] - Added new food and drink items (only found in supermarkets).
  • [NEW] - Added model for a dropped map and watch.
  • [NEW] - Weapon MakarovSD (Military and Military Special).
  • [NEW] - Weapon RPK_74 (Mi8 Helicrash).
  • [NEW] - Vehicle damage displayed in percent (With a Toolbox).
  • [NEW] - 5L Fuel can takes 1 inv slot.
  • [NEW] - Added auth retry system to make sure clients are auth'ed before they spawn (should stop seagull issue).
  • [NEW] - Added force end mission for players joining with wrong version/failed auth. (Will replace timeout later).
  • [NEW] - Mi8 crash site model.
  • [NEW] - 2 New background tracks.
  • [NEW] - 6 New "Viral" zeds - They are harder to kill, they do more damage, and they have a higher chance of causing an infection... be afraid. (Headshot will kill in one shot)
  • [NEW] - Added optional watermark for servername (Server admins can choose to enable/disable. (See Mission prerequisites)). Shows servername in the bottom right of screen max 6 letters.
  • [NEW] - Remote exec security. Should prevent all major RE exploits
  • [NEW] - Clear Ground around loot at crash sites added but disabled by default, server admins can enable. Adds a small circle around each loot pile
  • [NEW] - Vehicles and tents now report free gear slots. Example: Old Camping Tent (weapons/others/backpacks). http://ziellos2k.net...17141327522.png
  • [NEW] - Weapons spawns now have a chance to spawn with 0 mags up to a max of 2.
  • [NEW] - Melee weapons can now be dropped and picked up using the normal a2 system. (This means you can now store in backpack and tents, without swapping to toolbelt) No need to take itemslots.
  • [NEW] - New starting gear added. Guaranteed Start Items: ("ItemBandage","HandRoadFlare") + 1 RandomStartItem: ("ItemBandage","ItemPainkiller").
  • [NEW] - Servers date has been locked to give full moon nights.
  • [NEW] - Zeds hitting through Walls/Buildings should now be fixed.
  • [NEW] - Mainmenu Intro.
  • [NEW] - 2 new stash sites. (tools required = Etool or Shovel. Items required = 1 sandbog for small, 2 sandbags for medium)
Small Stash = 12 object slots, 0 Weapon, 0 bags.
Medium Stash = 25 object slots, 1 Weapon, 0 bags.
  • [NEW] - Infected survivor camps. Three types (small).
  • [NEW] - FPS Monitor this will dynamicly change how/total amount of zeds/loot/trash is spawning to keep the players base fps up.
  • [NEW] - 1 New Melee weapon.(BaseBallBat)
  • [NEW] - Wild Spawning of zeds has been redone and readded.
  • [NEW] - Zed Spawning fully updated to spawn outside the players field of view. (Excludes Infected camps, due to trigger zones being tested).
  • [NEW] - Zeds can now tackle players to the ground when attacked.
  • [NEW] - Epeen UI has now been updated with the temp journal base (looks better then a hint).
  • [NEW] - All blood gained from food is now added into a regenreation pool that players will regenerate over time
  • [NEW] - All food types now have a diminishing effect so the more you try and eat at once, the less blood you will get in return.
  • [NEW] - Blood UI updated to indicate the player's blood loss / gain rate and will also indicate when you're sick (infected).
  • [NEW] - Bloodbags will no longer transfer 12000 blood instantly, it's now done over 12 seconds (1000 blood per second). If the medic breaks away from the transfusion animation or the recipient moves out of range, the transfer stops and the remaining amount is lost along with the bloodbag in use.
  • [FIXED] - Vehicle repair should now work correctly.
  • [FIXED] - Humanity skin change can now change during gameplay in all directions. (No longer have to die/logout to change from hero to normal to bandit and vice versa)
  • [FIXED] - StudyBody should now work. (Describing wounds accurately)
  • [FIXED] - Crashsite loot should now spawn correctly for all types of Crash models.
  • [FIXED] - Hero Skin teleport issue.
  • [FIXED] - BAF Bags so they don't set on fire. :-) (no moaning it was a bug)
  • [FIXED] - Updated timeout timer from 40 secs to 3000 secs, Should allow lower end systems to keep up. (Something went wrong, please disconnect and try again!)
  • [FIXED] - Zeds spawning underground.
  • [FIXED] - Loot spawning underground.
  • [FIXED] - Melee weapons having no ammo on login/skin change. (Open close gear menu will always reset ammo count to 10000)
  • [FIXED] - Loot Spawns have now been fully resolved. Buildings are now tagged and will not spawn any new loot for 15 minutes.
  • [FIXED] - Loot Cleanup has now been fully resolved. Old loot piles will now be cleaned every 60 minutes and no players within 250 meters(WIP). (Server performance boost)
  • [FIXED] - Gear menu exploit to force respawn.
  • [FIXED] - Optimized some destruction effects for security and performance.
  • [FIXED] - Unconscious damage scale to only happen if hit by zeds. (reduces damage while unconscious)
  • [FIXED] - Dayz Date/Time public var will now end mission on failed attempt.
  • [FIXED] - Can no longer break legs by anything other than players/zeds/falling/getting out of moving vehicle.
  • [FIXED] - A lot of duping issues should now be resolved.
  • [FIXED] - Most wallhack exploits should now be resolved.
  • [FIXED] - No more 3x get up Animation loop when recovering from unconscious
  • [FIXED] - You can no longer get into vehicles while dragging players
  • [UPDATED] - Zed sight limited to 100 meters.
  • [UPDATED] - Updated rabbit to drop 2 raw food items. Lowered hp gain to Raw - 200 each / Cooked - 1000 each.
  • [UPDATED] - Updated chicken - hp gain. Raw - 200 each / Cooked - 1000 each.
  • [UPDATED] - Moved anti teleport system to mission. Server admins can choose to enable/disable. (See prerequisites)
  • [UPDATED] - ALL loot table weights have been updated.
  • [UPDATED] - ALL loot table weights have been rebalanced.
  • [UPDATED] - Updated Czech, German, Spanish, French and Russian stringtable.
  • [UPDATED] - Makarov and 1911 Pistol dmg updated.
  • [UPDATED] - CrashSite Loot should now represent each type of model more. (("MilitaryWEST","HeliCrashWEST") Two new crash site loot tables)
  • [UPDATED] - Re-added the "save" option to tents and vehicles. This is a fail-safe option, not required. (Due to a small amount of servers reporting issues with tents saving. With no info for us to recreate we re-added this option to save tents/vehicles)
  • [UPDATED] - Zed generate system. has now been fully rewrote should stop zeds spawning in view of players then being deleted.
  • [UPDATED] - Zeds overall dmg has been updated per hit/per zed (Old Type: Max possible dmg = body 600, Legs 100, Hands 50, Head 1200 New Type: Body 1200, Head 2400)
  • [UPDATED] - Bleed from zed attacks will now only happen if the initial dmg is above 0.7 or the zed gives a head shot. (should reduce the amount of bandages needed)
  • [UPDATED] - Zeds knocking players unconscious now has a 50/50 chance if damage multiplier is above > 0.8
  • [UPDATED] - When unconscious all damage is reduced to 50 blood for each hit zeds do no matter the part they hit. (Should allow some survivability)
  • [UPDATED] - Zeds sight and sound chance has been re-added so there is a chance they can ignore you.
  • [UPDATED] - Sight and sound rebalanced to make them a little more even from movement.
  • [UPDATED] - Call extension calls for vehicle damage.
  • [UPDATED] - Zeds will no longer spawn for air vehicles.
  • [UPDATED] - Hunters loot table adjusted with more weapons.
  • [UPDATED] - SQL files working on Linux.
  • [UPDATED] - Add crawl animation damage. Players will now take dmg from crawling zeds.
  • [UPDATED] - Updated zed speed to default.
  • [UPDATED] - Melee systems updated.
  • [UPDATED] - Old Bandit skin for male characters.
  • [UPDATED] - Lowered action sound for refuel from 10 meters to 5.
  • [UPDATED] - Lowered Direct comms action sound.
  • [UPDATED] - Vehicle damage syncs updated to reduce call extension spam.
  • [UPDATED] - Lowered Transfusion infection rate.
  • [UPDATED] - Quiver acts as a quiver, you now have to take an arrow out of the quiver.
  • [UPDATED] - You can now only have 1 useable quiver in your main inventory and unlimited in your backpack.
  • [UPDATED] - Melee range has been updated.
  • [UPDATED] - HMMWV Cargo updated. (10 weapons, 50 slots and 2 backpack)
  • [UPDATED] - AH6 & MH6 Cargo updated. (AH6 3 weapons, 30 slots and 2 backpacks) (MH6J 3 weapons, 20 slots and 3 backpacks)
  • [UPDATED] - Fire Places will no longer act as storage systems.
  • [UPDATED] - Fireplace can now only be lit once without adding new wood inside the fireplace.
  • [UPDATED] - Fireplace can no longer be picked up after lighting.
  • [UPDATED] - Vehicles speeds HMMWV, PBX and UAZ - Faster / ATV's - Slower
  • [UPDATED] - Tanktraps, sandbags and razor-wires won't spawn in buildings. Tents will always spawn in a safe place.
  • [UPDATED] - Up to +/-2000 Humanity gain/loss according to "humanKills" counter from killed character.
  • [UPDATED] - Refuel now locks the player in place for the time to fill.
  • [UPDATED] - More lootable buildings (Iron barn, car wrecks, several non enterable buildings...)
  • [UPDATED] - 3 Chopper crash sites spawn on server start + 2-3 infected Camps.
  • [UPDATED] - Sickness(Infection) can now cause death.
  • [REMOVED] - M107 and AS50(Banned) from all loot tables and removed all damage from bullets so they do 0 damage even if spawned in.

Version 1.7.6.1 (Hotfix) Edit

  • [UPDATED] - Fixed version issues.
  • [UPDATED] - Updated Spanish String Tables
  • [UPDATED] - Force save updated.
  • [REMOVED] - New models by JoeysLucky22:

- (Soda) Long's Island Iced Tea (Clayton) - (Soda) Dr. Wasteland (Dr. wasteland) - (Soda) Mikhail Made Lemonade (-=PA=-Mikhail) - (Soda) LVG Root Beer (LVG) - (Soda) Mountain Green - (Soda) mZLY yZLY (mZLY) - (Soda) R4Z0R soda (R4Z0R) - (Soda) Smasht (Smasht) - (Beer) Rabbitman (Rabbitman) - (Can) Bad Guy's Ubiquitous Peaches (UbiquitousBadGuy) - (Can) Chef Boneboy Ravioli (Boneboys) - (Can) Curgon's Chicken Noodle Soup (Curgon) - (Can) Demon Groves Green Beans (DemonGroover) - (Can) FraggleOs (Fraggle) - (Can) Griff Black Beans (Griff) - (Can) Herpy Dooves Canned Muffins (DerpyHooves) - (Can) Orlok Mixed Fruit (orlok) - (Can) Powell's New England Clam Chowder (Powell) - (Can) Tyler's Kidney Beans - (Can) Conrad's Whole Kernel Corn

Note: Hotfix mainly to remove new models by JoeysLucky22, due to players hating the names.

Version 1.7.5.1 Edit

  • [NEW] Weapon - Sa58P_EP1. (Military)
  • [NEW] Weapon - Sa58V_EP1. (Military)
  • [NEW] Weapon - Sa58V_RCO_EP1. (MilitaryS)
  • [NEW] Weapon - Sa58V_CCO_EP1. (MilitaryS)
  • [NEW] Weapon - G36C. (HeliCrash)
  • [NEW] Weapon - G36C_camo. (HeliCrash)
  • [NEW] Weapon - G36A_camo. (HeliCrash)
  • [NEW] Weapon - G36K_camo. (HeliCrash)
  • [NEW] Weapon - M40A3 (MilitaryS)
  • [NEW] Vehicle - HMMWV_DZ.
  • [NEW] Vehicle - MH6J_DZ.
  • [NEW] - Ability to flip ATV's.
  • [NEW] - Zeds spawn while in vehicles.
  • [NEW] - Zeds now have the ability to damage vehicles. This is limited to glass only once glass is destroyed players within will be damaged.
  • [NEW] - Zeds now have the ability to pull you from open vehicles.
  • [NEW] - New Load screens added.
  • [NEW] - Chopper weapons can now be reloaded.
  • [NEW] - UH60Wreck added
  • [NEW] - New zed & loot spawn systems rewrote Phase 1.
  • [NEW] - Revamped GUI icons to now empty as you lose the relevent item (blood,food,water) Thanks Des
  • [NEW] - Infection changes when eating food and drinking water. (tin and canned items don't count)
  • [NEW] - Epeen monitor added to display player stats. (Zombies Killed, Headshots, Murders, Bandits Killed, Humanity) - Press Scroll Lock to use
  • [NEW] - Toolbox is now needed to build Wire,tanktrap.
  • [NEW] - Etool is now needed to build Sandbags.
  • [NEW] - 5 New types of food ("FoodmuttonCooked","FoodchickenCooked","FoodBaconCooked","HIDDEN","FooedRabbitCooked").
  • [NEW] - 4 New Raw food. ("FoodbaconRaw","FoodchickenRaw","FoodmuttonRaw","foodrabbitRaw")
  • [NEW] - Bloodbags can now give an infection.
  • [NEW] - Added moving combat roll (KK's Volt).
  • [NEW] - Survived Dayz added to Epeen monitor.
  • [NEW] - Cutting down trees now attracts zeds.
  • [NEW] - After you have eatern a canned product you now get an empty tincan back.
  • [NEW] - Added definition of arrays for meatraw / meatcooked
  • [NEW] - You can now eat raw meat (low hp add + possible infection), and Cooked meat (high hp add w/o infection)
  • [NEW] - RawMeat blood values (beef-100,rabbit-400,bacon-150,chicken-100,mutton-100).
  • [NEW] - Cookedmeat blood values (beef-600,rabbit-1600,bacon-400,chicken-400,mutton-400).
  • [NEW] - You can now boil water using a fire,TrashTinCan or ItemSodaEmpty and fullwaterbottle
  • [NEW] - Water (possible infection), and Boiled Water (w/o infection)
  • [UPDATED] - BAF_L85A2_RIS_CWS replaced with BAF_L85A2_RIS_Holo. (HeliCrash)
  • [UPDATED] - Added a much faster login process. (Advantages: Login Speed up)
  • [UPDATED] - Limted amount of ammo found with weapons.
  • [UPDATED] - Gender selection images updated thanks Des.
  • [UPDATED] - Updated infection chance during zed attacks from 1/1000 to 1/500.
  • [UPDATED] - Changed Loot tables to increase the supply of Antibiotic drops.
  • [UPDATED] - Combat Mode is now affected by everything you do and everything done to you
  • [UPDATED] - Updated Mi17_DZ and UH1H_DZ to max ammo Max 100 rounds per gun.
  • [UPDATED] - UH1 Crash sites no longer all spawn on server start but throughout the game.
  • [UPDATED] - Damage processing for zombieattacks with prebuilded weighted arrays. (Advantages: speedup and saves a lot of cpu cycles)
  • [UPDATED] - Much faster fn_instring.
  • [UPDATED] - Cargo space redo.
  • [UPDATED] - CZ_VestPouch_EP1 to be more useful 12 slots 0 weapon slots.
  • [UPDATED] - Zeds will talk to other zeds within 80 meter.
  • [UPDATED] - Combat Logging is now active during Zombie chase.
  • [UPDATED] - Backpacks updated.
  • [UPDATED] - Animal Meat reset. 6(cow),4(goat),4(sheep),4(boar),2(Hen),1(Rabbit)
  • [UPDATED] - Epeen monitor moved to scroll lock key and work started on moving to diary
  • [UDDATED] - Massive cleanup remove all useless files.
  • [UPDATED] - Redone all public EH's
  • [UPDTAED] - Combat/zombie logout + anti-duping overhall
  • [UPDATED] - String tables to include = English, German, Russian, Spanish, Dutch, French
  • [UPDATED] - All base class's have been updated to match the dayz removal proc's (weapons)
  • [FIXED] - Zeds hearing should now be fixed.
  • [FIXED] - Temperature icon color now ranges from iceblue (cold) to red (hot)
  • [FIXED] - German Tranlations updated.
  • [FIXED] - mi17 gunner seat is now fixed (you no longer stand outside)
  • [FIXED] - Bloodbag glitch fixed.
  • [FIXED] - UH1Y_DZ animation issues.
  • [FIXED] - Infection is now fixed loss of blood 3 per sec (will not drop below 3k blood)
  • [FIXED] - Epeen monitor animation should now work correct without the fps drop.
  • [FIXED] - DZ_Czech_Vest_Puch backpack class config.
  • [FIXED] - Variable spelling mistakes hsould be corrected now.
  • [FIXED] - Moved all new foods to stringtable.
  • [FIXED] - Fixed infection chance when giving blood.(No longer applys to player giving blood) :-(
  • [FIXED] - ALT F4 Sync issue now fixed
  • [FIXED] - Pause menu can no longer be assigned to mouse keys to bypass respawn.
  • [REMOVED] - BAF_L85A2_RIS_CWS (Based on poll)
  • [REMOVED] - Banned m136 as it never really worked and served no real purpose.
  • [REMOVED] - In Combat bot removed while we work on speed improvements.
  • [REMOVED] - Peripheral Vision. (Peripheral Dots)
  • [REMOVED] - MPTable Removed.

Hotfix Changes 1.7.5.1.

  • [UPDATED] - STR_ITEMWATERBOTTLEBOILED_CODE_DESC - German (Eine Flasche mit abgekochten Wasser)
  • [UPDATED] - STR_ITEMWATERBOTTLEBOILED_CODE_DESC - French (Une bouteille a été remplie d'eau bouillie qui peut être consommée.)
  • [UPDATED] - HMMWV Cargo space. (transportMaxWeapons = 4;, transportMaxMagazines = 12;, transportmaxbackpacks = 4;)
  • [FIXED] - HMMWV Should now be able to be repaired fully.
  • [FIXED] - Gut object should be working without errors.
  • [FIXED] - Repair option should now only work on vehicles.
  • [FIXED] - AS50 was mistakenly banned now unbanned.

Version 1.7.4.4 Edit

Changelog:

  • [NEW] class Mi17_TK_EP1 Now Unbanned. (Mi17_DZ)
  • [NEW] An2_TK_EP1 Now Unbanned.(AN2_DZ)
  • [NEW] AH6X Now Unbanned. (AH6X_DZ)
  • [NEW] BAF_Offroad_D Now Unbanned.
  • [NEW] BAF_Offroad_W Now Added.
  • [NEW] Fully Removed Save button from action menu.
  • [NEW] New combat mode icon (G17) thanks Alexander.
  • [NEW] Gender section screen thanks F0rt.
  • [NEW] You can no longer place tents in ponds.
  • [NEW] Disabled greeting menu.
  • [NEW] Disabled radio messages to be heard and shown in the left lower corner of the screen.
  • [NEW] General speed up of the login process.
  • [NEW] Street Lights now active in towns.
  • [NEW] (*.2 Hotfix)Added some Anti-cheat.
  • [NEW] (*.3 Hotfix)Added local copy of cert if it cant get one online, version checks.
  • [UPDATED] Combat Logging "Fired Near" checks are now limited to 8 metre radius.
  • [UPDATED] Combat Logging "Projectile Near" Have now been removed while we look for a less intensive way to track projectiles.
  • [UPDATED] Combat Logging is now removed on death.
  • [UPDATED] Corrected legs and hands fractures they must be set with actual value.
  • [UPDATED] (*.1 Hotfix)Updated hive .dlls to fix a reconnect issue with prepared statements.
  • [UPDATED] (*.1 Hotfix)Increased m107 loot chance to 0.02.
  • [UPDATED] (*.1 Hotfix)Lowered As50 loot chance to 0.01
  • [Fixed] Adding checks for female skin humanity/login.
  • [Fixed] Adding female skin to variables.
  • [Fixed] Fixed Parachute so jumping out of choppers won't kill you.
  • [Fixed] Event Handle for wrecked choppers this should allow the smoke on wrecks to work all the time.
  • [Fixed] Event Handle for Vehicles this fix's problems with local vehicle damage calls..
  • [Fixed] Remove objects from DB by objectID and objectUID only. (Should fix Deployable problems)
  • [Fixed] Debug menu options are no longer editable.
  • [Fixed] Locked Singleplayer Menu
  • [Fixed] (*.1 Hotfix) Players with high CharacterID weren't dying properly.
  • [Fixed] (*.2 Hotfix) Fixed 2nd Parachute removal issue.
  • [REMOVED] Damaged logging to .rpt removed all traces of dmg to a player.
  • [REMOVED] An2_1_TK_CIV_EP1 Got removed during testing devs felt it lacked purpose in the game.
  • [REMOVED] An2_2_TK_CIV_EP1 Got removed during testing devs felt it lacked purpose in the game.
  • [REMOVED] MV22 Got removed during testing devs felt it lacked perpose in the game.
  • [REMOVED] S1203_ambulance_EP1 Got replaced during testing to a hmmv class vehicle.
  • [REMOVED] BAF_L85A2_RIS_CWS From Loot table.
  • [REMOVED] UH60_wreck_EP1.
  • [REMOVED] HMMWV_Ambulance_CZ_DES_EP1 Removed due to its heal ability.
  • [REMOVED] Dogs Removed while we rewrite the hud and correct a few other issues. (attak, Getin/out of vehicles)
  • [REMOVED] UH60M_MEV_EP1 Removed due to its heal ability.

Upstream hive (public hive): Adjusted the respawn rates of vehicles. Previously all vehicles had pretty long respawn time making them a bit too rare. Still requires a server restart for vehicles to show up in-game.

  • [UPDATED] Destroyed low-end (boats, bicycles) vehicles now respawn after 3h.
  • [UPDATED] Destroyed medium-end (normal cars, motorcycle, quads) vehicles respawn after 12h.
  • [UPDATED] Destroyed high-end ( aircraft, all-terrain) vehicles respawn after 24h.

Note: Respawn rates are our recommended rule set, they may differ on some private hive servers.

Version 1.7.3 Edit

Changelog:

  • [NEW] Tents can no longer be placed on concrete.
  • [FIXED] Building checks for tent placement (No longer place tents in buildings).
  • [FIXED] Tents now are one click place.
  • [FIXED] Fixed function for checking if in buildings.
  • [UPDATED] Vehicle repair menus now all replaced.
  • [NEW] Vehicle menus now list all damaged parts no matter if you have the item or not.
  • [NEW] Vehicle repair menus will now let you know the exact item you need to repair on failed repair attempts.
  • [FIXED] Vehicle Damage is now fully working.
  • [FIXED] Vehicle Killed is now in effect fully destroyed vehicles will now set correct in db.
  • [FIXED] Tents Now add and remove from db.
  • [FIXED] Food can no longer be consumed if the player does not have in inventory.
  • [FIXED] water can no longer be consumed if the player does not have in inventory.
  • [UPDATED] Updated UI control bug.
  • [NEW] Toolbox is now needed for all repairs.
  • [NEW] Alt-f4 is now locked and will only open your status menu.
  • [Fixed] No longer possible to drink/eat/pitch a tent/put on clothes/build sand bags/cat wire/hedgehogs/consume medical supplies/free filled water without consuming the item.
  • [FIXED] No longer possible to create axes out of thin air if you already have one
  • [FIXED] Switching skins no longer repairs pain shakes/broken legs/resets/dupes/screws/resets ammo
  • [FIXED] Duping no longer possible through zombie corpses/etc
  • [FIXED] It should now be impossible for a new players spawns to spawn unconscious.
  • [FIXED] You can no longer cook infinite free meat from camp fires
  • [FIXED] Survivors should no longer pickup a single item at the same time and both receive it.
  • [FIXED] You can no longer generate multiple tents while packing up a deployed tent.
  • [FIXED] You can no longer change clothes/eat/drink/etc. while in a vehicle
  • [UPDATED] ItemWire reduced from 0.06 to 0.01
  • [UPDATED] PartEngine updated from 0.01 to 0.06
  • [UPDATED] Version info is now displayed correct
  • [NEW] New Combat System If you fire a weapon, then you go into combat. During combat, "ABORT" is disabled. (Need to look at the effects with high player counts)
  • [NEW] Combat 30 sec timer on all combat actions.
  • [FIXED] Zombie death animation is delayed (now it plays instantly)

Server:

  • [NEW] HiveEXT.dll now replaced with our new version.
  • [NEW] Official Hive login is now hard coded into the .dll
  • [NEW] New Hive can now set ingame time to custom, local(local server time), static
  • [FIXED] Object Gear syncs happen based on radius not just on menu.
  • [FIXED] Vehicle Position is now updated with client position.
  • [FIXED] Vehicles save fuel properly

Version 1.7.2.6 (Hotfix) Edit

HOTFIX : 6 SEPTEMBER 2012

Affected addons:

  • dayz 1.something.somethingelse
  • dayz_code 1.7.2.6
  • dayz_server (server admins only)

Changelog:

  • [NEW] Bear trap has chance to spawn on infected hunters
  • [FIXED] Graphical glitches with dead bodies (Bodies should now not display graphical glitches)
  • [NEW] Three UI options available: Default (indicators only), Debug (indicators + debug window), None (only base ArmA2 UI)
  • [FIXED] Converting between magazine types resets ammo count (Now only contains previous number of rounds)
  • [FIXED] Vehicle and tents not saving (Now they save correctly)

Version 1.7.2.5 (Hotfix) Edit

HOTFIX : 8 AUGUST 2012

Affected addons:

  • dayz_code 1.7.2.5
  • dayz
  • dayz_weapons
  • dayz_equip
  • dayz_anim
  • dayz_sfx
  • dayz_server (server admins only)

Changelog:

  • [FIXED] Ammunition amounts not loaded in properly (Now records used ammunition correctly)
  • [FIXED] Graphical glitches with barbed wire (Rebinarized file should no longer produce graphical artifacts)
  • [NEW] Additional optimizations to login process (further use of publicVariableClient to reduce network transmission)
  • [FIXED] Respawn button not enabled when legs fractured (Now enables for fractured legs https://dev-heaven.net/issues/39161 )
  • [FIXED] Excessive logging of player data in server logs (Disabled https://dev-heaven.net/issues/38784 )
  • [FIXED] Graphical glitches with dead bodies (Rebinarized file should no longer produce graphical artifacts)


Undocumented Changes:

  • [NEW] Humanity counter added back in the debug menu.
  • [NEW] Bandits now receive a head wrap.
  • [NEW] Zombie run animation and run speed changed. Zombies now run slower than before.
  • [NEW] Axe skin has been changed.
  • [NEW] Positive humanity gives a "hero" skin.
  • [NEW] At around 10,000 blood zombies can break your legs in one hit.

Version 1.7.2.4 (Hotfix) Edit

UPDATE : 27- JULY 2012

Affected addons:

  • dayz_code 1.7.2.4
  • dayz 1.3.2
  • dayz_anim 0.5
  • dayz_server (server admins only)

Developer's Note:

  • Should be used with Build 95389 and above on 1.62
  • 5 second timeout on disconnect is NOT implemented, as the engine is preventing it currently

Changelog:

  • [NEW] Respawn button is disabled during DayZ play
  • [NEW] Optimized authentication process on login
  • [NEW] Singleplayer mode disabled when DayZ is loaded
  • [NEW] DayZ Logo and Version Number appear in game when DayZ is loaded
  • [NEW] Hive now tracks login/logout (to assist in analysis for an ALT+F4 solution)
  • [FIXED] Infected cannot hear weapon firing (now they actually hear again)
  • [FIXED] Clothing no longer spawning (now it spawns as it used to)
  • [FIXED] Tents and items with ID's above 1 million don't synchronize (now it should synchronize, players to confirm)
  • [NEW] Respawn button is enabled if the player has a fracture
  • [FIXED] Players switched to non-player skins (by hackers) sync to database (updates no longer saved for objects non-authorized skins)
  • [NEW] Players spawning in debug area or "water world" will spawn on beach on next login (with their gear)
  • [NEW] Client will automatically spawn player out of debug and waterworld to last known position
  • [NEW] Radar removed from helicopter (UH1H will be added back to vehicle spawns)

Version 1.7.2.3 (Hotfix) Edit

UPDATE : 13 JULY 2012

Affected addons:

  • dayz_code 1.7.2.3
  • dayz_anim 0.4
  • dayz_server (server admins only)

Developer's Note:

  • Make sure you run ArmA2 Beta build 94759 or above

Changelog:

Version 1.7.2 Edit

UPDATE : 9 JULY 2012

Use Beta patch 94444 or above

Affected addons:

  • dayz_code 1.7.2
  • dayz 1.3.1
  • dayz_equip 1.3.4
  • dayz_anim 0.3

Developer's Note:

Changelog:

FIXED:

  • [FIXED] Infected hear perfectly through objects (noise reduced by 50% through an object)
  • [FIXED] Animal bodies despawn way too fast (now despawn automatically after 2 minutes)
  • [FIXED] Corrupted update data causes people to spawn in debug forest (now will not save corrupted position data)
  • [FIXED] States where animal might stop walking around (now should walk around more)
  • [FIXED] Animal AI routines consuming large amounts of FPS (now in line with Infected AI routines, reduced FPS usage)
  • [FIXED] Hatchet/Crowbar requires reloading ( https://dev-heaven.net/issues/34903 )
  • [FIXED] Unlimited Wire fence/Sandbag/Tank Trap Bug ( https://dev-heaven.net/issues/34283 )
  • [FIXED] Duplication Exploit on object pickup ( https://dev-heaven.net/issues/34031 )
  • [FIXED] Not full magazines disappear when you reconnect ( https://dev-heaven.net/issues/33998 )
  • [FIXED] Dead bodies still have the heart beat for low humanity ( https://dev-heaven.net/issues/35050 )
  • [FIXED] Object cleanup causing significant (huge) performance issue on servers (reduced by up to 50%, means more players + zombies possible)
  • [FIXED] Use of "allMissionObjects" causing performance issue on clients (new engine command "entities" used to improve FPS on clients)
  • [FIXED] Too easy to break legs due to infected (reduced probability of leg damage, reduced amount of leg damage)
  • [FIXED] Inspection of dead bodies does not work (fix only applies with ArmA2 Beta 94033 and above)
  • [FIXED] Error reports are almost invisible (has now been fixed)
  • [FIXED] Daylight calculations causing slight FPS issue

NEW:

  • [NEW] Visibility now smoothly alters based on sun, moon, cloud, rain, and fog state
  • [NEW] Audibility now dampened in rain and increased by fog
  • [NEW] Exponent driven probability introduced into visibility calculation
  • [NEW] Player Syncing system replaced (increased performance and ammo quantity tracking)
  • [NEW] Set Bear Traps that break player and infected legs, kills animals, when activated
  • [NEW] Authentication process streamlined with new ArmA2 Beta commands (publicVariableServer and publicVariableClient)
  • [NEW] Authentication for duplicate IDs supportive of the new beta patch (ArmAX users)

Version 1.7.1.5 (Hotfix) Edit

HOTFIX : 19 JUNE 2012

Use (arma2) Beta patch 93825 or above

Affected addons:

  • dayz_code 1.7.1.5
  • dayz_equip 1.3.3
  • dayz_weapons 1.3.2

Developer's Note:

  • A designation of [NEW] doesn't necessarily mean a new feature, 4chan, it means a change in operation not directly related to a bug. Could be for better performance or rebalancing.

Changelog:

  • [NEW] Infected raycast for line-of-sight less often (improves performance)
  • [FIXED] Infected can see through terrain ( https://dev-heaven.net/issues/33787 )
  • [FIXED] Raycasting being taken from wrong body position (ensured it is from eye level)
  • [FIXED] Infected sometimes spawn close to a player (previous check once, now up to ten times)
  • [NEW] Infected bodies will despawn after 5 minutes of their death (improves performance)
  • [FIXED] Sometimes infected will stand still after loosing line-of-sight ( https://dev-heaven.net/issues/33715 )
  • [FIXED] Can dupe tent's by right clicking (forgot to close the window)
  • [FIXED] Poor performance caused by infected search behavior (MAJOR performance increase during closed testing)
  • [FIXED] Audibility is far to high (completely rebalanced, in line with how it was in previous updates)
  • [FIXED] Can dupe food during cooking if click really fast (now you cannot)
  • [FIXED] Trying to pick up a hatchet would create fake ammo (now will not)
  • [FIXED] Hatchet takes up too much room (can now be transferred between toolbelt and primary slot through gear action)
  • [REVERT] Hatchet now collected as an Item (toolbelt) and can be equipped to primary (gear action)
  • [NEW] Flashlights can now be packed to toolbelt also (gear action)
  • [NEW] New players will spawn with flashlight added to their toolbelt not backpack
  • [FIXED] Infected sometimes not inspecting thrown items (they will walk to the location of a noise, 20-40m away)
  • [FIXED] Unlimited Infected spawning (now has a cooldown enabled so it won't spawn too many at once)
  • [FIXED] Melee weapon sounds non-existent/terrible (now has placeholder sounds)

version 1.7.1.4 (Hotfix) Edit

HOTFIX : 19 JUNE 2012

Affected addons:

  • dayz_code 1.7.1.4
  • dayz_equip 1.3.2

Changelog:

  • [FIXED] Performance issue with equipment proxies (improves FPS)

Version 1.7.1.3 (Hotfix) Edit

HOTFIX : 19 JUNE 2012

Affected addons

  • dayz_code 1.7.1.3
  • dayz_weapons 1.3.1
  • dayz_server (server admins only)

Developer's Note

  • Requires ArmA2 Beta.
  • Big thanks to JoeKurtz for his excellent bug reports

Changelog

  • [REVERT] Nerf of sickness damage (now will reduce your blood to 6000 rather than 10000)
  • [FIXED] Melee items causing magazine glitching and eventual server death (fixed)
  • [FIXED] Unconscious UI Image displays incorrectly
  • [FIXED] Bleeding never stops unless bandaged (chance of spontanious bleeding stopping now works)
  • [FIXED] Interior infected spawning inside of building walls etc... (interior infected now spawn inside correctly)
  • [FIXED] Speed not correctly utilized for checking stealth levels ( https://dev-heaven.net/issues/33630 )
  • [FIXED] Posture error can occur on stealth check ( https://dev-heaven.net/issues/33628 )
  • [FIXED] Config error messages on popup (Caused by legacy classnames, error handling implemented to prevent this)
  • [FIXED] Unable to repair helicopter fuel leak (repair all parts to 95% or above and fuel leak will stop)
  • [FIXED] Massive lag and desync on some servers (mostly caused by the invisible replicating magazines)
  • [FIXED] Losing blood from starvation/dehydration cannot receive transfusion ( https://dev-heaven.net/issues/33677 )
  • [FIXED] Hunger and Thirst no longer continue to drop while you are offline (only ingame time counts)
  • [FIXED] Flies still heard around removed/hidden bodies ( https://dev-heaven.net/issues/33472 )
  • [FIXED] "Fus ro dah" melee (now should be the correct release files)
  • [NEW] Once infected lose line-of-sight they will try investigate where you are
  • [NEW] Significant loot rebalancing

Version 1.7.1.2 (Hotfix) Edit

HOTFIX : 19 JUNE 2012

Affected addons:

  • dayz_code 1.7.1.2
  • dayz_weapons 1.3
  • dayz_equip 1.3.1
  • dayz_server (server admins only)

Developer's Note:

  • YES: I know this hotfix has content in it. It was content that didn't make it into the last update, and some of the fixes are bundled with this content, so it was easier to release the content than try to remove it.
  • Requires ArmA2 Beta.
  • NOTE: VERY IMPORTANT: MELEE WEAPONS ARE QUITE UNDER POWERED CURRENTLY. THEY WILL BE ADJUSTED UPWARDS OVER THE NEXT FEW WEEKS. EACH HAVE DIFFERENT DAMAGE VALUES.
  • ALSO NOTE: Melee is just in testing. They may not stay, they are just being tested to see how they perform. They are missing their sound effects, and tweaking of effects also.

Changelog

  • [NEW] Tone Mapping to enhance nightlighting conditions
  • [FIXED] Generic Loot not spawning (such as food etc...)
  • [FIXED] Animals stand still and HURR DURRR (they now walk around)
  • [FIXED] New blood values not being saved when a player eats (they do now)
  • [FIXED] Duplicate players not being removed (should now be removed on login)
  • [NEW] Melee Weapon introduced: Hatchet (can only drop through right click in gear menu)
  • [NEW] Maximum animals increased
  • [NEW] Melee Weapon introduced: Crowbar (can only drop through right click in gear menu)
  • [NEW] Double Barrelled shotgun sound
  • [FIXED] Gender assignment broken (working correctly)

Version 1.7.1.1 (Hotfix) Edit

HOTFIX : 17 JUNE 2012

Affected addons:

  • dayz_code 1.7.1.1
  • dayz_server (only for server admins)

Developer's Note:

  • Performance issues were associated with loot cleanup not working. This has been fixed.
  • Each time you start a new character, you will get the gender selection dialog.
  • INFECTED AND LOOT RESPAWN IS STILL QUITE BUGGED. NEEDS ALOT OF WORK. BUT IT SHOULD BE MANAGEABLE NOW.

Changelog:

  • [FIXED] Server item cleanup error (thanks Dwarden for identifying)
  • [FIXED] Server weighted random object error (thanks Dwarden for identifying)
  • [FIXED] Area not checked for existing infected before spawning new ones ("blind faith" that it had not made a mistake didn't work)
  • [FIXED] Crippling performance issues caused by loot items never being cleaned up (loot now cleaned up)
  • [FIXED] Tent pitching (Who the hell codes tent location checks TWICE before pitching? Oh apparently I do)
  • [FIXED] Converting magazines didn't work if you had MORE than one of that magazine type (now works as intended)
  • [FIXED] Toolboxes aren't spawning (classname error in loot table)
  • [NEW] Tweaked audibility and visibility values for kneel walking
  • [NEW] Can select gender for each new character
  • [NEW] Marakov spawn rate increased
  • [NEW] Small chance Mararov ammo will spawn on an infected
  • [NEW] Small tweaks to AI zombie routines to improve performance
  • [REVERT] Secret nerf of prone (you noticed)
  • [REVERT] 5 second delay for disconnecting (will need to wait till new method developed)
  • [REVERT] Disabling of interior raycasting (will mean some buildings you will be invisible/can't be hit in for the moment as they don't have view LODs)
  • [REVERT] Infected sight based on head not body direction (infected glace around alot, this meant that they had super view directions. Now locked at body direction)
  • [REVERT] New spawn timer mechanism (back to the old one for now)

Version 1.7.1Edit

UPDATE : 17 JUNE 2012

READ THESE NOTES: PARTICULARLY - RAY-CASTING DOES NOT WORK INSIDE SOME BUILDINGS SO IT IS DISABLED INSIDE FOR ALL. PLEASE DO NOT COMMENT ON HIT THROUGH WALLS IN BUILDINGS, BECAUSE RAYTRACING IS DISABLED INSIDE THE BUILDING. IT IS A KNOWN ISSUE, AND IT IS OUTLINED IN THE BUILD NOTES.

Affected addons:

  • dayz_anim 0.2
  • dayz_code 1.7.1
  • dayz_equip 1.3
  • dayz_sfx 1.2
  • dayz 1.3
  • dayz_weapon 1.2

Developer's Note:

  • Requires ArmA2 Beta.
  • Raytracing doesn't work so well inside some buildings at the moment so interiors will ignore raytracing
  • Infected sprinting animation not included yet
  • On respawn, your flashlight spawns in your BACKPACK. I did this because nothing would have said NOOB more than all the new players running around in the day with torches with no idea what the fuck to do.

Changelog:

FIXED:

  • [FIXED] Wire Spools, Toolboxes, hedgehog (tank trap) kits not spawning
  • [FIXED] Bodies still being deleted too quickly sometimes
  • [FIXED] No backpacks or medical boxes spawning
  • [FIXED] "No Speaker..." debug report spam
  • [FIXED] Infected spawning too close to players (minimum 30m now)
  • [FIXED] Infected not spawning inside buildings any more
  • [FIXED] CZ550 spawning far too often in farms
  • [FIXED] Winchester decreased spawnrate (% given to double barrel shotty)
  • [FIXED] Tent placement is completely screwed (now can place anywhere except in building)
  • [FIXED] Items for Eating and Drinking not removed instantly (allowed some duping)

NEW:

  • [NEW] Infected can't attack through walls
  • [NEW] Infected can't see through objects any more
  • [NEW] Infected visibility increased (but limited by LOS)
  • [NEW] Infected attack range increased (but limited by LOS)
  • [NEW] Infected can cause greater damage when they hit you
  • [NEW] You can hide from an infected chasing you
  • [NEW] Optimized server cleanup routine
  • [NEW] Player body exists for five seconds after disconnect (UNCONFIRMED IF WORKING)
  • [NEW] Infected see based on eye direction, not on body direction as before
  • [NEW] 30Rnd_545x39_AK added to loot table
  • [NEW] More infected attack animations
  • [NEW] More infected feeding animations
  • [NEW] Replaced monkey infected crawing run animation
  • [NEW] Heartbeat when cursor on a player with very low humanity (heart beats faster the lower it is)
  • [NEW] Humanity GUI indicator removed
  • [NEW] New Infected and Action sound effects (more AWESOME stuff by Michael Manning)
  • [NEW] Initial version of double-barreled shotgun added (by Artyom)
  • [NEW] Recombine shotgun rounds between 2 and 8 rounds
  • [NEW] Recombine 45ACP rounds between M1911 and Revolver rounds
  • [NEW] DayZ: Now with additional cruelty!. Spawn with only a bandage, painkillers, and a torch.

Known Issues:

  • Zombies still able to walk through doors
  • Zombies still able to attack through walls
  • Getting stuck at "Waiting for character to create"

Possible Issues:

  • Spawing without Debug monitor and sound
  • Some servers having extremely bad framerates >20fps no matter what hardware

Version 1.7.0 limited releaseEdit

UPDATE : 29 MAY 2012

Affected addons:

  • dayz_code 1.7.0

Developer's Note:

  • 1.7.0 supports new serverside architecture.

Changelog:

  • [FIXED] Long (sometimes infinite) loading times
  • [FIXED] Saving sometimes will not happen
  • [FIXED] Vehicles not initialized reliably on servers running multiple instances
  • [FIXED] Very poor framerate on servers after some time (dead bodies causing it)
  • [NEW] Server Side Architecture completely rewritten

Known issue:

  • Sometimes player will get black "LOADING" screen for more than 2 minutes while attempting to join a server. Reconnecting will solve the issue. The issue will be addressed in future release.

Version 1.6.0.1 minor updateEdit

UPDATE : 28 MAY 2012

Affected addons:

  • dayz_code 1.6.0.1 UPDATED

Developer's Note:

NONE

Changelog:

NONE

Version 1.6.0Edit

UPDATE : 27 MAY 2012

Affected addons:

  • dayz_code 1.6
  • dayz_equip 1.2.5
  • dayz_weapons 1.1.2
  • dayz 1.2.6
  • dayz_sfx 1.1.2

Developer's Note:

  • To collect firewood, you can either find it in loot piles, or go into a forest and use the hatchet (gear > Right Click). I will expand this mechanic but its enough for now.
  • You get a ONE TIME OFFER to change your player gender!
  • Only two types of new skins are available in this update, "Camo" and "Ghillie Suit" in addition to normal survivor
  • Skins a player is wearing are NOT lootable.
  • When you change skin (right click on clothing package in inventory) your old skin will appear in inventory
  • If you want a players skin, you will need to make them take it off first

Changelog:

  • [FIXED] Bodies being deleted immediately (now will stay around for 15 minutes)
  • [FIXED] Player profiles sometimes corrupting and causing stuck in loading issues (error handling by engine)
  • [FIXED] Temperature listed in percent and not degrees (now displayed in degrees)
  • [FIXED] Loosing temperature inside vehicles (now will slowly gain or be static in vehicles)
  • [FIXED] ItemPainkillers popup error (no longer happens: thanks Norbert!)
  • [FIXED] Spawning in Ocean when switching models (player morphing optimized by TeeTime)
  • [FIXED] Loosing gear when switching models (player morphing optimized by TeeTime)
  • [FIXED] Wrong M107 is spawning on occasion (Correct one spawns)
  • [FIXED] Crashed heli uber-loot not spawning (does now thanks to GhostBear!)
  • [FIXED] Wire Fencing Kit caused graphical glitches (new model)
  • [FIXED] Tank Trap Kit caused graphical glitches (new model)
  • [FIXED] Invisible character models occuring (No longer invisible models)
  • [FIXED] Panic not being activated (Your character will sometimes panic)
  • [FIXED] Blood washout sometimes not being displayed (now will always wash out color depending on blood level)
  • [NEW] Hatchet for chopping wood in forests
  • [NEW] Wire Fencing kit model by Artyom Troshin
  • [NEW] Tank Trap kit model by Artyom Troshin
  • [NEW] Construction options moved to items in gear menu (right click wire fencing kit to use etc...)
  • [NEW] Hospital Loot Spawn probabilities changed
  • [NEW] Players can choose to be a female survivor (once only per CD-Key)
  • [NEW] Heat packs for increasing temperature in an emergency
  • [NEW] Bandit Skin transition for low humanity is removed
  • [NEW] Players will receive an error message if the server they are on is running an incorrect HIVE version


Version 1.5.8.4 hotfix Edit

HOTFIX : 24 MAY 2012

Affected addons:

  • dayz_code 1.5.8.4

Changelog:

  • [NEW] Support for more than 1,000,000 characters

Version 1.5.8.3 hotfix Edit

HOTFIX : 23 MAY 2012

Affected addons:

  • dayz_code 1.5.8.3

Changelog:

  • [FIXED] Temperature not increasing in sunshine
  • [FIXED] Cleanup not occuring on servers for loot (causing massive lag and FPS issues)
  • [FIXED] Fires can't be placed in buildings
  • [FIXED] Tent's cannot be placed easily (reduced object checking zone area)

Version 1.5.8.2 hotfix Edit

HOTFIX : 21 MAY 2012

Affected addons:

  • dayz_code 1.5.8.2

Changelog:

  • [FIXED] Loosing temperature way too fast
  • [FIXED] Not enough wood available for spawn
  • [FIXED] Matches way too rare
  • [FIXED] Reduced impact of infection (coughing amount and blood loss, will only loose 2000 blood)

Appendix Build 1.5.8.2 Hotfix Edit

Source: http://www.dayzmod.com/forum/showthread.php?tid=4952&pid=45886#pid45886

RE: Build 1.5.8.2 Hotfix
Rocket Wrote:  Forgot to include on build notes....

You can now place fireplaces anywhere.

Version 1.5.8.1 hotfixEdit

HOTFIX : 21 MAY 2012

Affected addons:

  • dayz_code 1.5.8.1

Version 1.5.8Edit

UPDATE : 21 MAY 2012

Affected addons:

  • dayz_code 1.5.8
  • dayz_equip 1.2.4
  • dayz_sfx 1.1.1
  • dayz 1.2.5
  • dayz_weapons 1.1.1

Developer's Note:

  • TO INTERACT WITH MOST ITEMS: YOU NOW NEED TO OPEN GEAR MENU (G) THEN RIGHT CLICK ON THE ITEM! SUCH AS BANDAGING AND EATING
  • This is a pretty major update. I don't really know what affect the new sickness and temperature system will have on player behavior especially with antibiotics being so scarce.
  • It is the genesis of an idea, so please remember this might cause havoc. You need to be careful.
  • To light a fire, you need matches and wood in your inventory. Place more wood in the inventory of a fireplace to keep the fire going.
  • A fire that does not have wood in it will go out when you try to light it.
  • You can tell you have an infection, because your character will start coughing. The infection causes you to loose blood down to a minimum of 6000. This leaves you with reduced blood until you take antibiotics.

Changelog:

  • [NEW] Server cleanup system replaced with a more agressive one
  • [NEW] Inventory Interaction system (right-click on items in gear screen to bring up interactions)
  • [NEW] Temperature System now implemented (effects are limited)
  • [NEW] Chance of catching an infection the lower your temperature
  • [NEW] Chance of catching an infection from already infected players
  • [NEW] Water can be filled in ponds, all water pumps, wells, but not the sea
  • [NEW] Forced disconnection saving for abort and alt+F4
  • [NEW] Zombie's will investigate player deaths
  • [NEW] Adrenaline rush from panicing causes greately increased hunger for a while
  • [NEW] Bandaging Sound when bandaging yourself/someone
  • [NEW] Coughing sound when you have an infection
  • [NEW] Camera Shake when temperature drops extremely low
  • [NEW] PROTIP: Use Global Chat/VOIP in populated areas
  • [NEW] Fire requires wood to keep burning
  • [NEW] Various Loot spawn balancing changes
  • [FIXED] Should not be pellets for the Winny
  • [FIXED] Whinny is way to powerful and quiet (mmmm your tears will be delicious)
  • [FIXED] Helicopter loot despawning too fast
  • [FIXED?] Too many zombies for the Carebears to be able to play
  • [FIXED] Fog is way too thick
  • [FIXED] Climbing a ladder with a pistol will cause you to fall
  • [FIXED] Zombies not attracted to Flares and Chemlights
  • [FIXED] Panic noises going apeshit all the time
  • [FIXED] Zombie spotted alert far too quiet (increased slightly)

Version 1.5.7Edit

UPDATE : 14 MAY 2012

Affected addons:

  • dayz_code 1.5.7
  • dayz 1.2.4
  • dayz_sfx 1.1

Developer's Note:

  • ITS MY BIRTHDAY. I AM 31.

Changelog:

  • [NEW] Zombie Script converted to Finite State Machine for performance improvement
  • [NEW] Zombie Numbers drastically increased
  • [NEW] Amazing Draft Zombie sounds provided by Michael Manning (www.manningaudio.com)
  • [NEW] Terrifying Zombie face provided by GenesisCrys (www.lostpoly.com)
  • [NEW] Panicing sound effect
  • [FIXED] Death when entering crashed heli's
  • [FIXED] Hardly any zombies spawning (Lol... uh... like there is lots now)


Version 1.5.6 hotfixEdit

HOTFIX : 8 MAY 2012

Affected addons:

  • dayz_equip 1.2.3

Developer's Note:

  • Incorrect file


Version 1.5.6Edit

UPDATE : 8 MAY 2012

Affected addons:

  • dayz_code 1.5.6
  • dayz_equip 1.2.2
  • dayz 1.2.3

Developer's Note:

  • Vehicle readded (disappeared due to code error)

Changelog:

  • [NEW] Zombies won't knock you down if you have nearly full blood pressure
  • [NEW] Server will sometimes remove a partially used magazine on disconnect
  • [NEW] Field Hospitals now lootable
  • [NEW] Sound alerts added to construction
  • [NEW] Military Pilot Zombies
  • [NEW] Berezno has 300 new environment items
  • [FIXED] Loot spawn taking alot longer than it should
  • [FIXED] Force Save vehicle option contains %1 and not name
  • [FIXED] Graphical glitches with Wire Fencing Kit and Wire Fence (sometimes)
  • [FIXED] Zombies often spawning very close to other players (may still happen but now much less)


Version 1.5.5Edit

UPDATE : 7 MAY 2012

Affected addons:

  • dayz_code 1.5.5
  • dayz_equip 1.2.1

Developer's Note:

  • Tents and Vehicles reset

Changelog:

  • [NEW] Vehicle Update Management
  • [NEW] Tent Update Management
  • [NEW] Player Skin Transition System


Version 1.5.4Edit

UPDATE : 3 MAY 2012

Affected addons:

  • dayz_code 1.5.4
  • dayz_equip 1.2 (YOU NEED THIS FILE TOO!!)

Developer's Note:

  • Tents have been deleted. Sorry.

Changelog:

  • [FIXED] Tent updates not occuring due to incorrect Key reference
  • [FIXED] Zombies spawning right next to players
  • [FIXED] Hard to build tents and fires (radius check reduced) [for Dwarden :P]
  • [FIXED] Major inception-like time Desync'ing (forced time sync every 5 minutes)
  • [NEW] Character saving now ever 2 minutes, not every 30 seconds (still forces save on disconnect)
  • [NEW] Building sandbags, tank traps, and wire are persistent
  • [NEW] Players no longer consume food/water offline BUT can still become starving offline (just eat when you login) P.S. you guys are pussies
  • [NEW] Toolbox added. You need it to setup/takedown wire and tank traps


Version 1.5.3Edit

UPDATE : 1 MAY 2012

Affected addons:

  • dayz_code 1.5.3

Developer's Note:

  • PLEASE FOR THE LOVE OF GOD MAKE SURE YOU HAVE DAYZ 1.2.2 FROM LAST UPDATE ALREADY!

Changelog:

  • [FIXED] Morphing to new character causes empty backpack
  • [FIXED] At least some instances of players not able to load
  • [FIXED] "Monkey" Zombies weren't spawning
  • [FIXED] Bandits could not get in vehicle with other bandits/survivors
  • [NEW] Sync of player now entirely player driven to reduce server load and hangups
  • [NEW] Server database sync of characters heavily optimized to reduce load
  • [NEW] Server database sync of vehicles heavily optimized to reduce load
  • [NEW] Server item creation optimized to reduce change of vehicles/tents not spawning in
  • [NEW] Management of tent/vehicle inventory sync by server rewritten
  • [NEW] EXTERNAL SCRIPT: Dynamic Weather Effects Script by Engima


Version 1.5.2Edit

UPDATE : 29 APR 2012

Affected addons:

  • dayz_code 1.5.2
  • dayz 1.2.2

Changelog:

  • [FIXED] Nobody would change into a bandit (this time its REALLY fixed!)
  • [FIXED] Fireplace placement irregular
  • [FIXED] Study bodies broken
  • [FIXED] Environment updates from Cherno and temporary camps disappeared
  • [FIXED] Vehicle Repairs sometimes do not work
  • [NEW] Object creation completely recoded (tents working 100%)
  • [NEW] Vehicles added to every instance (Helicopters, Boats, Cars, etc...)


Version 1.5.1Edit

UPDATE : 28 APR 2012

Affected addons:

  • dayz_code 1.5.1
  • dayz 1.2.1
  • dayz_weapons 1.1.1

Developer's Note:

  • We removed out eventhandlers mapped to VOIP some time ago, we don't know why is not working sometimes now.

Changelog:

  • [FIXED] Nobody would change into a bandit
  • [FIXED] Disconnected clients zombies would stand still and do nothing
  • [FIXED] Freezing at screen on death
  • [NEW] Study bodies for their cause of death and name
  • [NEW] Deaths from blood loss count as murders/kills


Version 1.5Edit

UPDATE : 27 APR 2012

Affected addons:

  • dayz_code 1.5
  • dayz_equip 1.1
  • dayz_weapons 1.1

Database:

  • [NOTICE] Everyone's Medical, Bandit Status, and Humanity has BEEN RESET

Changelog:

  • [FIXED] Bandit morphing occuring at really bad times (although can occur at bad times)
  • [FIXED] Can be killed while waiting to turn into a bandit
  • [FIXED] Cans of mountain dew spawn causes an error and do not spawn
  • [FIXED] Satchal charge spawn causes an error and do not spawn
  • [FIXED] Humanity doesn't increase passively (increase: 150 every 5 minutes)
  • [FIXED] Antibiotics not spawning
  • [FIXED] Bug in spawning propabilities not recognizing higher probabilities
  • [FIXED] Players sometimes start with broken legs
  • [FIXED] Too many chemlights in a pack (Changed from 10 to 5)
  • [FIXED] Morphing to a bandit removes all stuff in backpack
  • [NEW] Rebalancing of spawn probabilities for Many building types
  • [NEW] M107 TWS removed from spawning (will be achievement/side mission item)
  • [NEW] Sandbags activated as loot (built sandbag walls are NOT persistent. well... not yet anyway)
  • [NEW] Entrenching tool activated as loot (sandbag + etool = ?)
  • [NEW] Thrown Grenades, Empty Soda Cans, and Empty Whiskey bottles distract zombies (briefly)
  • [NEW] Walkers may investigate thrown items depending on day/night
  • [NEW] Walkers may investigate noises (any noise)
  • [NEW] Minor optimization of Local Zombie Management while loitering (client-side)
  • [NEW] Start weapon changed to Makarov
  • [NEW] More buildings added to loot/zombie spawning


Version #437Edit

UPDATE #437 : 25 APR 2012

Affected addons:

  • dayz_code

Changelog:

  • [NEW] Morality will regain slightly over time (+500 every 15 minutes to max of 2500) but not if you're AFK
  • [NEW] Additional debug systems to try and figure out why clients don't load usually in JIP
  • [NEW] Reduced change a zombie hit will knock you out from 10% to 5%
  • [NEW] Slightly reduced chance a zombie will cause a fracture
  • [NEW] Client will not give up if it cannot find player unit (infinite retry)
  • [NEW] Transfusion now gives +250 humanity
  • [NEW] UI indicator for current Humanity level (images made by Dekret! thanks!)
  • [FIXED] At least some "stuck at loading" will now be fixed, but possibly not all


Version #435Edit

UPDATE #435 : 25 APR 2012

Affected addons:

  • dayz_code

Changelog:

  • [NEW] Login System (server)
  • [NEW] Character Authentication System (server)
  • [NEW] Feedback on login progression to clients
  • [FIXED] Server getting hung up on client logins


Version #428Edit

UPDATE #428 : 24 APR 2012

Affected addons:

  • dayz_code
  • dayz

Changelog:

  • [FIXED] PVP cooldown still activated on death (should be cleared so can respawn)
  • [FIXED] Backpack exploitable on disconnect
  • [FIXED] People can exploit unsaved states by disconnecting or alt+F4 before save
  • [FIXED] Characters with alot in their backpack/inventory not able to connect (stuck at loading)
  • [FIXED] Fires can be placed in really screwed places
  • [FIXED] Tents require too long distance from other items
  • [FIXED] Multiple people can gut one animal
  • [NEW] All statistics now syncronized on disconnection, as well as regulary
  • [NEW] Players now have lower humanity when they kill survivors (-30) and bandits (-5)
  • [NEW] Players will change model to a Bandit when their humanity drops below 100
  • [NEW] Removed Space Bar binding
  • [NEW] Removed automatic respawn (more trouble than its worth) - players must go to player selection and back
  • [NEW] PTT is disabled for "All, Side, Command" and enabled for "Direct, Group, Vehicle"
  • [NEW] Offline Hunger/Thirst removed. You will still consume food/water, but running out will not screw you
  • [NEW] ~200 static objects added to Chernogorsk
  • [NEW] ~100 static objects added to Stary Sobor
  • [NEW] Tented camps now may spawn loot

Important Notes:

  • You will need to Bind a key for Direct Communication Push to Talk (PTT) if you want to use PTT, as it has been disabled for every use except direct, group, and vehicle. To do this, go into controls and set Push to Talk Direct to the key you wish to map (such as the CAPS LOCK key)


Version #417Edit

UPDATE #417 : 21 APR 2012

Affected addons:

  • dayz_code

Changelog:

  • [FIXED] Teleporting players on some servers
  • [FIXED] Login performance issues for some players


Version #416Edit

UPDATE #416 : 20 APR 2012

Affected addons:

  • dayz_code

Changelog:

  • [FIXED] Small number of players unable to load
  • [FIXED] Debug Monitor not showing
  • [FIXED] Players can use Space Bar to reveal
  • [NEW] Audibility and Visibility Indicator
  • [NEW] Zombie Detection system greately enhanced based on terrain, stance, movement
  • [NEW] Data collection started for this weekends Morality update (to help server determine balanced values)
  • [NEW] Spawn probabilities for advanced weapons greately reduced
  • [NEW] Russian weapons added to spawn probability with higher probability values
  • [NEW] Ingame Hunger and Thurst values increased by 33%


Version #415Edit

UPDATE #415 : 19 APR 2012

Affected addons:

  • dayz_code

Changelog:

  • [FIXED] Tents won't save
  • [FIXED] Tents aren't being packed correctly (only the pitching character can! - i.e. if he dies your next cannot)
  • [FIXED] When player present on mission start, location not set (mass chaos ensuring)
  • [NEW] Optimized loading. Time reduced.


Version #414Edit

UPDATE #414 : 18 APR 2012

Affected addons:

  • dayz_code

Changelog:

  • [NEW] New Authentication method to prevent stuck at "loading" screen


Version #412Edit

UPDATE #412 : 17 APR 2012

Affected addons:

  • dayz_code

Changelog:

  • [NEW] Unconsciousness times reduced significantly
  • [NEW] Player vs Player shots now cause greater bloodloss
  • [FIXED] Audibility breaks when walking on forest tile
  • [NEW] Player Login now more robust
  • [NEW] Tweaks to player visibility on grass, concrete, forest


Version #388Edit

UPDATE #388 : 16 APR 2012

Affected addons:

  • dayz_code

Changelog:

  • [FIXED] Scores completely screwed
  • [NEW] Player more visible on different terrain types


Version #387Edit

UPDATE #387 : 16 APR 2012

Affected addons:

  • dayz_code

Affected applications:

  • HIVE (server-side)

Changelog:

  • [FIXED] Created object (tents) don't syncronize until after server restart
  • [FIXED] Sunrise/Sunset times for zombie visibility incorrect
  • [FIXED] Posture visibility effects not consistent
  • [FIXED] Glitching action menu when picked up flares burning out
  • [FIXED] Spotting distance for buildings/outside was reversed
  • [FIXED] Server hangs during mission start when loading in objects if players try to connect
  • [NEW] Client will automatically force a database syncronization if server stops sync'ing
  • [NEW] Optimized medical functions to increase speed and performance for both client and server
  • [NEW] Player updates grouped together as single database query with x10 performance
  • [NEW] Can fill water bottle in pond (running water only so must be deep enough for swimming)
  • [NEW] Client-side respawning performance improvements through additional precompiling
  • [NEW] Human (PVP) kills are tracked to the database


Version #384Edit

UPDATE #384 : 15 APR 2012

Affected addons:

  • dayz_code

Changelog:

  • [FIXED] Vehicles only sync when stationary and have no driver
  • [FIXED] Players death always activating PVP Punishment
  • [NEW] GUI indicator for Disconnection Punishment
  • [FIXED] Automated Player Respawn bugged and not creating new character
  • [NEW] Players can take the easy way out, and click "respawn" if they're pussies


Version #383Edit

UPDATE #383 : 15 APR 2012

Affected addons:

  • dayz_code

Changelog:

  • [FIXED] Loot not spawning for 20 minutes on buildings
  • [FIXED] Always activating everyone for PVP timeout
  • [FIXED] PVP Timeout not resetting
  • [FIXED] Auto Character Respawn caused lockup


Version #382Edit

UPDATE #382 : 15 APR 2012

IMPORTANT: OLDER CLIENTS WILL NO LONGER BE ABLE TO CONNECT AND WILL BE STUCK AT LOADING SCREEN

Affected addons:

  • dayz_code
  • dayz

Changelog:

  • [FIXED] Fractures and Pain transferred on respawn
  • [FIXED] Zombies only spawning once per building
  • [FIXED] Too much loot is spawning
  • [NEW] Login now checks player version and prevents use if out-of-date
  • [NEW] PVP Cooldown. When player receives PVP damage, and disconnects, they will be punished
  • [NEW] TEMPORARY: User Input disabled when unconscious
  • [NEW] New Location added (southern airfield)


Version #373Edit

UPDATE #373 : 14 APR 2012

Affected addons:

  • dayz_code

Changelog:

  • [FIXED] Blood Effects Glitching despite eating food
  • [FIXED] Can't return blood to 100% by eating food
  • [NEW] Can extinguish Flares and Chemlights
  • [FIXED] Pickup of Flares/Chemlights can take off one a player is carrying
  • [FIXED] Morphine would not always work
  • [FIXED] Bandages would not always work
  • [NEW] Blood Transfusions are now interruptable (forward/backward)
  • [NEW] Greatly reduced random passing out times due to low blood
  • [NEW] Ingame Hunger/Thirst Damage reduced to 1/5 of original value
  • [NEW] Increased the chance lootable zombies will have loot (e.g. soldiers)
  • [FIXED] Loot Respawning not working


Version #364Edit

UPDATE #364 : 14 APR 2012

Affected addons:

  • dayz_code

Changelog:

  • [FIXED] Blood doesn't save from eating food
  • [FIXED] Blood doesn't save from transfusion
  • [NEW] Character respawn automatic on death (first attempt)
  • [NEW] Outright death from significant headwound


Version #362Edit

UPDATE #362 : 13 APR 2012

ALPHA CANDIDATE

Affected addons:

  • dayz_code
  • dayz_sfx
  • dayz_weapons
  • dayz_equip
  • dayz

Changelog:

  • [FIXED] Zombie Sounds too Loud
  • [NEW] Server gives up authentication after 10 attempts (prevents infinite cycle loops stopping saving)
  • [FIXED] Death not registering for some clients
  • [FIXED] Tents not saving items first time they are pitched
  • [FIXED] Vehicles sync'ing to their travelling position not their start/end points
  • [NEW] Zombie Targeting optimized to reduce CPU load on clients slightly
  • [FIXED] Shadow Geometry for Crossbow corrupt
  • [NEW] Can now throw Jack Daniels bottles (precursor to Molotov Cocktails)
  • [NEW] Food gives more blood regen. Cooked meat gives ALOT of blood regen
  • [NEW] Bleed out time increased from 2 to 5 minutes
  • [NEW] Translations for Russian language
  • [NEW] Translations for German Language
  • [FIXED] Food/water death endless loop
  • [NEW] Two new locations with ~200 streaming objects
  • [NEW] Probability tweaks for some weapons and equipment


Version #357Edit

UPDATE #357 : 13 APR 2012

Affected addons:

  • dayz_code
  • dayz_equip
  • dayz_weapons

Changelog:

  • [NEW] Server Task of Checking zombies with disconnected hosts moved to clients
  • [NEW] Raw meat gives you more blood regen
  • [FIXED] config.bin Error bug on loading


Version #355Edit

UPDATE #355 : 12 APR 2012

Affected addons:

  • dayz_code

Changelog:

  • [FIXED] Script Bug in Zombie Spawn


version #354Edit

UPDATE #354 : 12 APR 2012

Affected addons:

  • dayz_code
  • dayz_weapons

Changelog:

  • [NEW] Players can pickup (and drop) Flares and Chemlights
  • [NEW] Zombies can now see players
  • [NEW] Players Visual Distance depends on daytime, proximity to flare/fire, movement, and pose
  • [NEW] Zombie Limiter in effect. Will limit the alive quantity around the player


Version #344Edit

UPDATE #344 : 11 APR 2012

Affected addons:

  • dayz_code

Changelog:

  • [NEW] Loot probability system. Major bugs, flaws, and performance issues with previous
  • [REMOVE] Spawn Management on server (causing lockup)


Version #343bEdit

UPDATE #343 : 11 APR 2012

Affected addons:

  • dayz_code

Changelog:

  • [NEW] Contingency login system to help with login failures


Version #343Edit

UPDATE #343 : 11 APR 2012

Affected addons:

  • dayz_code
  • dayz_weapons

Changelog:

  • [NEW] Zombies should spawn in less mass quantities
  • [NEW] Loot should spawn more often
  • [FIXED] Server object cleanup disabled (was affect lootspawn)
  • [NEW] Running out of food/water does not instantly kill player, drawns off health
  • [NEW] Water and Food now used in much greater quantities
  • [FIXED] Authentication Failure causes insane ear-destroying noises
  • [FIXED] Zombies cause head damage (knock-out)
  • [NEW] Optimizations to authentication process on both server and client
  • [FIXED] New players correctly spawn to a random location


Version #342Edit

UPDATE #342 : 11 APR 2012

Affected addons:

  • dayz_code

Changelog:

  • ROLLBACK AND RE-MERGE (Minus Damage Changes)


Version #315Edit

UPDATE #315 : 10 APR 2012

Affected addons:

  • dayz_code
  • dayz_weapons

Changelog:

  • [FIXED] Flare weapon incorrectly configured
  • [NEW] Character spawn in random location on shore when first spawn
  • [FIXED] Players can't exploit using respawn button
  • [NEW] Balancing updates and fixes
  • [NEW] More debug information added for testing


Version #314Edit

UPDATE #314 : 10 APR 2012

Affected addons:

  • dayz_code

Changelog:

  • [NEW] Players can hide bodies
  • [REMOVED] Ability to carry bodies removed (too hard to get working)
  • [FIXED] Score correctly showing in MP (total zombie kills only currently)
  • [FIXED] Error with damage system causing unexplicable random rapid blood loss
  • [NEW] Optimized Player Zombie cleanup to a scheduled task in monitor, to reduce spawned loads
  • [NEW] Zombies now have a chance to spawn roaming near any house
  • [FIXED] Zombies spawning to close to players


Version #313Edit

UPDATE #313 : 10 APR 2012

Affected addons:

  • dayz_code

Changelog:

  • [FIXED] Incorrect Signature File


Version #312Edit

UPDATE #312 : 10 APR 2012

Affected addons:

  • dayz_code

Changelog:

  • [NEW] New damage model causes blood damage, scaling based on type. Added for PvP Damage modelling
  • [FIXED] Zombies only spawned to a building once, so long as the player causing the spawn remained connected.
  • [FIXED] Scores for players screwed up and not displaying
  • [FIXED] Flare sometimes not being able to be detected on load
  • [FIXED] Checking pulse now working
  • [NEW] Loot probabilities changed for military buildings, zombie quantities, and general chance of spawn of equipment (check outside toilets :)
  • [FIXED] Server doesn't play score statistics
  • [NEW] Death now updated much quicker to database
  • [FIXED] Player able to exploit death by quickly exiting

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